搜索game共有 43 个结果
1
End-to-end dynamic collaborative slicing method based on inter-domain delay game in multi-domain networks
Accepted Paper
2024年第6期 :
doi:10.19734/j.issn.1001-3695.2023.09.0434
2
Resource allocation strategy for mobile edge computing based on cache optimization
2024年第3期 : 818-823
doi:10.19734/j.issn.1001-3695.2023.07.0325
3
Defense strategy optimization of cyber mimic defense based on evolutionary game theory
2024年第2期 : 576-581
doi:10.19734/j.issn.1001-3695.2023.05.0244
4
Research on defense decision optimization of mobile targets based on Markov differential game
2023年第9期 : 2832-2837
doi:10.19734/j.issn.1001-3695.2023.01.0011
5
Hunger games search algorithm based on equilibrium pooling and Lévy flight
2023年第5期 : 1368-1374
doi:10.19734/j.issn.1001-3695.2022.09.0541
6
D2D resource allocation strategy based on clustering and Stackelberg game
2023年第3期 : 880-884,889
doi:10.19734/j.issn.1001-3695.2022.06.0385
7
Container migration strategy based on moving target defense signaling game
2023年第3期 : 890-897
doi:10.19734/j.issn.1001-3695.2022.06.0338
8
Comparative research on blockchain consensus algorithms based on credit
2023年第2期 : 321-327
doi:10.19734/j.issn.1001-3695.2022.07.0348
9
Interference coordination algorithm for cognitive heterogeneous networks resource allocation based on game theory
2023年第1期 : 244-248,256
doi:10.19734/j.issn.1001-3695.2022.05.0270
10
Research on attack-defense game based on reinforcement learning for wireless sensor network intrusion detection
2022年第12期 : 3786-3790
doi:10.19734/j.issn.1001-3695.2022.04.0208
11
SDN multi-controller load balancing mechanism based on improved genetic algorithm
2022年第9期 : 2671-2676,2694
doi:10.19734/j.issn.1001-3695.2022.02.0070
12
Network game model of competitive public opinion information propagation based on Moran process
2022年第7期 : 2050-2057
doi:10.19734/j.issn.1001-3695.2021.11.0647
13
Verification algorithm of effective change region of attack-defense model based on game-strategies
2022年第7期 : 2156-2161
doi:10.19734/j.issn.1001-3695.2021.12.0680
14
Intelligent game mechanism for fingerprint detection deception
2022年第4期 : 1202-1206
doi:10.19734/j.issn.1001-3695.2021.08.0414
15
Research on improvement of DPoS blockchain consensus mechanism
2021年第12期 : 3551-3557
doi:10.19734/j.issn.1001-3695.2021.04.0158
16
Research on evolutionary game of agricultural products supply chain based on blockchain technology
2021年第12期 : 3558-3563
doi:10.19734/j.issn.1001-3695.2021.05.0195
17
Video steganography algorithm based on motion vector in game theory model
2021年第12期 : 3752-3755,3770
doi:10.19734/j.issn.1001-3695.2021.05.0190
18
Topology game algorithm for wireless sensor network based on two utility functions
2021年第8期 : 2445-2448
doi:10.19734/j.issn.1001-3695.2020.12.0416
19
Research on knowledge matching method combining three-way decision and GRA-Orthopair fuzzy set
2021年第7期 : 1967-1972
doi:10.19734/j.issn.1001-3695.2020.11.0407
20
Research on collaborative game of supply chain information based on alliance blockchain
2021年第5期 : 1314-1319
doi:10.19734/j.issn.1001-3695.2020.07.0090
21
k-anonymous location privacy protection scheme based on game theory and blockchain fusion
2021年第5期 : 1320-1326
doi:10.19734/j.issn.1001-3695.2019.10.0654
22
Research progress on generative adversarial network
2021年第4期 : 968-974
doi:10.19734/j.issn.1001-3695.2020.05.0095
23
Research on prevention of moral hazard of logistics service providers based on blockchain
2021年第4期 : 997-1003
doi:10.19734/j.issn.1001-3695.2020.05.0085
24
Decision research on closed-loop supply chain of uncertain recycle quantity under government regulation
2021年第4期 : 1128-1132,1144
doi:10.19734/j.issn.1001-3695.2020.04.0024
25
Study on game soft product copyright protection based on blockchain
2020年第12期 : 3691-3698
doi:10.19734/j.issn.1001-3695.2019.08.0518
26
Research on data cooperative cache strategy based on game theory in edge computing
2020年第12期 : 3739-3743
doi:10.19734/j.issn.1001-3695.2019.09.0552
27
Research on stability of cross-border logistics alliance
2020年第10期 : 2980-2983
doi:10.19734/j.issn.1001-3695.2019.06.0217
28
Research of evolution cooperation on student group based on dynamic preference mechanism
2020年第10期 : 3020-3024
doi:10.19734/j.issn.1001-3695.2019.06.0204
29
Active defense strategy selection for anti-APT attack based on non-zero-sum stochastic game
2020年第10期 : 3071-3076,3111
doi:10.19734/j.issn.1001-3695.2019.05.0237
30
Integration optimization of biomass supply based on Logit model
2020年第9期 : 2706-2710,2717
doi:10.19734/j.issn.1001-3695.2019.03.0146
31
Attack-defense game models for multi-attack oriented wireless sensor network
2020年第8期 : 2491-2495
doi:10.19734/j.issn.1001-3695.2018.11.0944
32
Malicious vehicle node detection mechanism based on repeated game in VANET
2020年第5期 : 1497-1501
doi:10.19734/j.issn.1001-3695.2018.11.0829
33
Virus propagation model for wireless sensor network driven by attack-defense game
2020年第3期 : 847-850
doi:10.19734/j.issn.1001-3695.2018.08.0650
34
Study on chessboard configuration data calibration
2020年第2期 : 470-472
doi:10.19734/j.issn.1001-3695.2018.08.0544
35
Game algorithm based on node attributes for community detection
2020年第1期 : 80-84
doi:10.19734/j.issn.1001-3695.2018.05.0444
36
Optimal computation offloading for vehicular cloud computing using Stackelberg game
2019年第12期 : 3752-3755,3784
doi:10.19734/j.issn.1001-3695.2018.07.0583
37
Game model analysis of symmetrical enterprise’s manufacturing resources sharing under environment of clouding manufacturing
2019年第11期 : 3315-3320,3324
doi:10.19734/j.issn.1001-3695.2018.05.0292
38
Decision analysis of closed loop supply chain based on third party recycling model considering reciprocal preference
2019年第8期 : 2359-2362,2387
doi:10.19734/j.issn.1001-3695.2018.01.0067
39
SDN business decision-making considering wholesale price contract under low carbon environment
2019年第6期 : 1709-1716
doi:10.19734/j.issn.1001-3695.2017.12.0810
40
Research on shared effectiveness of cloud manufacturing platform based on sequential game
2019年第5期 : 1348-1353
doi:10.19734/j.issn.1001-3695.2017.12.0796
41
Strategy and optimization for public bus network-based vehicular crowd sensing
2019年第4期 : 1204-1208
doi:10.19734/j.issn.1001-3695.2017.10.1008
42
Wholesale pricing in dual-channel supply chain with suggested retail price
2019年第3期 : 812-816
doi:10.19734/j.issn.1001-3695.2017.11.0994
43
Intrusion path prediction based on incomplete information multi-stage game
2019年第2期 : 519-524
doi:10.19734/j.issn.1001-3695.2017.09.0880